====== Core Hegemony Enforcer Style Design ====== ===== Jedi Style Guidelines ===== Normal Jedi styles are built on the following mechanical guidelines. Tier I styles: Base dots: 9 (8 for styles with saber and non-saber options) Manoeuvre dots: 4-6 (depending on manoeuvre mechanics) Tier II styles: Base dots: 12 Manoeuvre dots: 4-6 (depending on manoeuvre mechanics) Weapon boosts from Lightsaber: Offence: 4 Defence: 3 ===== Core Hegemony Enforcer Styles ===== Core Hegemony styles are based on a style of flying, and most take advantage of the fact that enforcers use technologically advanced combat suits. The Enforcer styles are not arranged like the more philosophical schools of the Union's Jedi, and instead arrange themselves around a combat role. The styles favour threat neutralization, simultaneous defensive and offensive manoeuvres and aggression. A large number of Core Hegemony styles allows the use of non-saber weapons, and some styles focus on such weapon types to the exclusion of sabers. Those styles that focus exclusively on non-saber weapons usually extend the use of those weapons to a larger extent, often at the cost of requiring technological components in their manoeuvres. Some of the styles mimick common and rare animals, while others relate to ficticious flying creatures or other flight-related concepts. The Core Hegemony styles are, without fail, named in some way related to flying. ==== Lethal Butterfly Style ==== Extends normal blade weapons from Cutting to Cutting+Slashing **Double-edged Wing**: +2 to DCA if manoeuvre is executed while airborne, or if wings are used in the manoeuvre **Razor Wing Futter**: When using no action beside attacking, you can an additional +1 to Cutting, above and beyond the base +2 for this Special Manoeuvre. **Cutting Stroke Form**: Allows full 3-circle use when wielding a lightsaber; Requires energy wings components > Initial notes: > Lethal Butterfly Style + Vibroswords (Tier I) > Melee dodge style > 2-ring style: boosts Cutting weapons to Cutting and Slashing ==== Nimble Hornet Style ==== Extends normal ranged piercing weapons from Piercing to Piercing+Cutting **Cutting Sting Shot**: If you succesfully overcome the inner ring of your opponent, you get a +1 on Cutting next round, as long as you don't change styles are weapons this round. **Pod Guidance Technique**: +2 to DCA or Advantage Action if missile pods are used for the maneouvre; Requires Missile Pods **Flyby Barrage**: Allows full 3-circle use when wielding a blaster-type piercing weapon; Requires 'Autonomous Missile Pod Targetting System' upgrade > Initial notes: > Nimble Hornet Style + Assault Blaster > Nimble Hornet Style + Missile pods > Ranged dodge style > 2-ring style: boosts piercing ranged weapons to Piercing and Cutting ==== Shamarok Flitter ==== 1-ring piercing style, only allows multiple rings through manoeuvres. Maneouvres are slightly powerful, at the expense of needing to remain in the style for 1 round before being able to execute multi-ring attacks. **Evasive Hop**: +2 to defensive DCA or defensive advantage action when landing or hopping from ground to ground through the air. **Explosion Mimicry**: Selects explosive ammunition for next round's attack, allowing you to attack with Slashing+Piercing next round. Requires you not to switch style or weapon this round. Requires 'Synchronized Projectile Rifle' component. **Imitating the Bha'lir's Tooth**: Selects high-velocity ammunition for next round's attack, allowing you to attack with Cutting+Piercing next round. Requires you not to switch style or weapon this round. Requires 'Synchronized Projectile Rifle' component. > Initial notes: > Shamarok Flitter Style + Sniper Rifle > Ranged sniper, imitation and distraction style > 1-ring style: Each manoeuvre unlocks another ring, depending on previous > round's defence move (i.e., Defend with Manoeuvre C -> get Cutting+Piercing next round) ==== Murderfly ==== This all-round style can be used with conventional weapons and one-handed or two-handed regular lightsabers. Conventional weapons are limited to attacks on their rings, thought with all style bonusses for those rings. **Gimbal Thrust Redirection**: When attacked by multiple opponents, instead of attacking your Blocking rating with their combined maximum score, they attack with their combined minimum score. This manoeuvre requires the 'Gimbal Thrusters' component. **Horizontal Glide**: When facing more than one attacker, if you cause a minor injury on one opponent with a melee weapon, choose another opponent in melee with you – this opponent is also unbalanced. **Descent Without Equal**: When you jump down or descend onto your opponent from a height as part of an offensive DCA or offensive advantage action, you gain a +2 on the check to complete the action and you get a +1 Cutting Requires 'Booster Thrusters' component. > Initial notes: > Murderfly Style + Missile pods (Tier II) > All-round aggresive style > 2-ring style, 3-ring style with manoeuvre for lightsaber?